VertexLitGeneric
{
	"$baseTexture" "models\weapons\SBR\SBR-diffuse"
	"$bumpmap"     "models\weapons\SBR\SBR_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$phong" 		"1"
	"$phongexponent" 	"36"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 0.75 3]"
	"$phongalbedotint" "1"
}