VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\WangXm8_M4a1\cmag"
	"$bumpmap" 	"models\weapons\v_models\WangXm8_M4a1\cmag_Normal"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"40"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
     //	"$phongalbedotint" "1
}